I’m making a lot of things in my game show up when you go near them, and you press “E” or such. The problem is shown in the video below, Its very laggy when you move your camera around the block when you are near it. Basically for the script I’m doing
TextLabel.Position= game.Workspace.Door.Center
The issue shown in the video below is that its too laggy and glitchy, and in Jailbreak for example its very clean even when you move your camera around the text label.
video isn’t uploading sorry …
I haven’t tried much solutions as I don’t know a better way to do this.
Here is the local script making the text label visible when you near the block or door.
local PlayerService = game:GetService('Players')
local UserInputService = game:GetService('UserInputService')
local Door = workspace.ElementDoor.Door
--< Variables
local Player = PlayerService.LocalPlayer
local Character = Player.Character or Player.CharacterAdded:wait()
local PlayerGui = Player:WaitForChild('PlayerGui')
local GameGui = PlayerGui:WaitForChild('GameGui')
local Text = GameGui.ImageLabel
local Activ = false
local Obj = nil
--< Events
UserInputService.InputBegan:Connect(function(Input)
if Activ and Input.UserInputType == Enum.UserInputType.Keyboard and Input.KeyCode == Enum.KeyCode.E then
Obj.Config.DetectEvent:FireServer()
end
end)
--< Loops
while wait() do
Obj = nil
Activ = false
Text.Visible = false
for _, Door in pairs(workspace.ElementDoor:GetChildren()) do
local mag = (Character.HumanoidRootPart.Position - Door.Center.Position).magnitude
if mag <= Door.Config.Range.Value then
local D3ToD2 = workspace.CurrentCamera:WorldToScreenPoint(Door.Center.Position)
Text.Visible = true
Text.Position = UDim2.new(0,D3ToD2.X,0,D3ToD2.Y,0)
Activ = true
Obj = Door
end
end
end ```
Also the line of code making the Text visible and changes its position is at line 34 and 35.