I am currently making a nod generation script.
I stored the Position of every location I want a nod to spawn at.
I want to generate like 200 nods, so I need 200 different locations.
IS THERE A BETTER WAY TO STORE THEM? AND WILL 200 ITEMS IN A TABLE GREATLY AFFECT THE GAME PERFOMANCE?
local NodPositionTable = {}
NodPositionTable[1] = CFrame.new(21.8, 12.051, -198.328)
NodPositionTable[2] = CFrame.new(21.8, 12.051, -206.028)
NodPositionTable[3] = CFrame.new(21.8, 12.051, -214.028)
NodPositionTable[4] = CFrame.new(21.8, 12.051, -221.928)
NodPositionTable[5] = CFrame.new(59.6, 12.051, -173.028)
NodPositionTable[6] = CFrame.new(79.1, 12.051, -193.528)
NodPositionTable[7] = CFrame.new(50.9, 12.051, -215.928)
I only chose 7 locations for now and I see that the block of code is getting kinda big, so I wanted to know if there was a better way to store them.