Not a specific part: I have around 3000 parts in a game is there a way to detect if a vector is not inside any of these parts?
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You could create a small part, move it to that vector3 and then use :GetPartsInPart() to see if it’s touching anything.
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That is now what i asked. that wont help me understand if there is a way to detect if a vector 3 is inside a part
local inPart = #workspace:getPartBoundsInRadius(--[[vector3 here]], 0.001) > 0
if it is in a part is will return true, otherwise it will return false
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