Not sure if this has been asked before, nor do I know if this violates any TOS. If it isn’t a feature, could it be allowed in the presence of any privacy policy?
I believe this would help developers revert (or at least be wary of) data anomalies gained by any of their players around the time they get detected for modified clients on Roblox.
I thought this was an interesting question so I looked into it, and while this would be very useful and timesaving it appears there is no API, not even to see who has been banned in general for any reason afaik other than for your experience. If Roblox does flag IPs or accounts for using modified clients or exploits, it is not made public as far as I am aware.
If Roblox is concerned about losing this niche of a community who use exploits, a superior Steam VAC Ban system on Roblox may be beneficial to Developers. and could be enabled or disabled in experiences by calling on API or even simply by clicking a checkbox, this functionality could be implemented in a Plugin so it most definitely could be a core feature. Most of Roblox’s “anti cheat” technology appears to be built into the RobloxPlayer Client and exclusive to moderators, staff, and developers. The rest is left entirely up to players, not that this is entirely a bad thing as it opens up some opportunities for competition in terms of Anti Cheat Plugins or something of this nature but a dedicated tool would be maintained by Roblox and also bolster Roblox’s supposed maturity as a platform like Steam or Xbox.
only way possible is to force players to link their rblx acct with some sort of external service that will manage that for you. but thats a horrible idea for so many reasons.
just protect ur remotes, basic server side validation, and u should be 99% fine.