Is there a CFrame script to make a model:
spin?
Is there a CFrame script to make a model:
spin?
You can usee CFrame.Angles to rotate it, or for i = 1 loop and using Model:MoveTo() or :SetPrimaryPartCFrame()
If you are trying to rotate the entire building around the cylinder, I would recommend the following:
while wait() do
script.Parent:SetPrimaryPartCFrame(script.Parent.PrimaryPart.CFrame * CFrame.Angles(0,0.1,0))
end
*Note: You can change the 0.1 inside the CFrame.Angles to increase or decrease spinning speed.
Hope this helps! Have a great day. c;
thank you so much! it spins but not in the direction i would like it to.
it goes:
into the ground
is there any way to make the model to spin right-left ?
Re-orient the part you’re using as the primary part, or use a different axis when you multiply the CFrame.