Is there a CoreMemory leak?

Hi there. I was testing my game earlier and suddenly my frame rate started dropping drastically which it wasn’t doing previously. Nothing has been changed that could potentially cause a memory leak in my game.

But I saw that CoreMemory was over 1k and I was getting these 50k word errors in the log.

Has anyone ever seen this before? And if so is there anything i can do to prevent it?

Hi,

Some questions to try to get deeper in the problem…

Have you modify your studio to enable some flag?
What type of game do you make?
Computer in good health?

I might not have your answer but people might found it with more information.

Nope, I havent enabled any flags. And this was in a live game.

It’s a character-based PVP game - so utilizes lots network calls, animations and character models. But nothing extreme.

Computer is also in good health. This was also happening to my friend who was helping me test.

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