Is there a difference between .Tranparency on a part in a local script vs LocalTransparencyModifier? I am just now learning about LocalTransparencyModifier, and I’m wondering if its necessary for me to go back and edit my game’s code to use it.
This topic does not belong in #help-and-feedback:code-review.
LocalTransparencyModifier refers to the transparency that only replicates to a specific client.
And normal Transparency replicates to every client (If you use it on the server)
LocalTransparencyModifier is used when the character zooms in, and their parts go transparent. But you can also use it for X-Ray vision (You can see the code sample on the API page)
https://developer.roblox.com/en-us/api-reference/property/BasePart/LocalTransparencyModifier