Is there a feature in Studio to change the LookVector of a part / mesh?

This is a studio related question, not a scripting nor a building related question.

When I make a script to have the part face another part the way you normally do with:
CFrame.new(script.Parent.Position, game.Workspace.shipLookAt.Position)

It will look at the target position (red part) but it’s facing the wrong way:
rocketshippro.PNG

Without using any extra effort in scripting to rotate it or using any inverse values, I’d like to know if there is a way in rotating the mesh itself in studio so that it is facing the right way?

I don’t want to go back to blender, rotate it there and re-import it, I want a solution from within Studio to do this IF there is any such solution available?

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There is no way to do this that I am aware of. I believe the best solution would be to recreate the mesh in whatever software you use.

However, you could try using RightVector or UpVector.

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I will have to re-import it then. As stated in the thread, I don’t want to use any inverse values. The inverse of LookVector is -LookVector. Thank you for your assistance.

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Still belongs in Building Support because it has to do with building (assembling your content together in Studio), not Game Design Support which deals with other areas of development.

That being said; as mentioned above, no, can’t rotate the mesh data in a MeshPart/SpecialMesh. You’ll have to be careful when uploading that your model’s rotation data is how you want it to be such that the faces line up.

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Thank you for clarifying and moving the thread to where I should post these sort of questions because I was genuinely confused over which section to use. Apologies for that.

Thank you for the explanation, and do you think being able to do this within Roblox would be a good feature suggestion?

Up to you. If you ask me personally; no, because it seems like unnecessary API bloat for niche use cases. I would expect that a developer either uploads their mesh with the correct positional and rotational data they want or to use math to correct issues where required (e.g. when doing things like this, using different equations or values so the object is facing the right way, if possible).

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