Right now I’m just using this and it works. Is there any other way to generate new random numbers for the variables other than redefining the variables every time?

```
if Game1.Value == 1 then
repeat
local BrickNumber = math.ceil(Timer.Value/50)
DanceFloor.Parent = workspace.Stage1
fart.Parent = workspace
fart2.Parent = workspace
fart3.Parent = workspace
fz = math.random(-47,51)
fx = math.random(-101,-5)
x2 = math.random(-101,-5)
z2 = math.random(-47,51)
x3 = math.random(-101,-5)
z3 = math.random(-47,51)
fart.CFrame = CFrame.new(fx,2,fz)
fart2.CFrame = CFrame.new(x2,2,z2)
fart3.CFrame = CFrame.new(x3,2,z3)
glowTween()
DanceFloor.Parent = nil
wait(2)
until Game1.Value == 0
end
```