Hey Devs! I wonder if there’s a guide to making a plugin with a working UI. I can’t find too much on DevHub and videos on Youtube are too complicated for me. Is there an easier guide for that? Thanks!
Example:
Hey Devs! I wonder if there’s a guide to making a plugin with a working UI. I can’t find too much on DevHub and videos on Youtube are too complicated for me. Is there an easier guide for that? Thanks!
Example:
a plugin with visible and working frames, buttons etc.
I set it to the size of the gui. Unfortunately, I couldn’t find anything on DevHub and I followed every step on youtube videos. That’s why I’m looking for a different guide or something different.
This happened (it’s working), but how would I do that without creating frames through scripts to make a GUI with working buttons etc.
Parent the GUI that you want for your plugin, (fully scripted) to a Script in ServerScriptService, then write this on the script:
local plugin-name = "YOUR-PLUGIN-NAME-HERE"
local Plugin = PluginManager():CreatePlugin()
local Toolbar = Plugin:CreateToolbar("TOOLBAR-NAME-HERE")
local gui = script["GUI-NAME-HERE"]
local core = game:GetService("CoreGui")
local button = Toolbar:CreateButton(rbxassetid://icon-id-here, plugin-name)
button.Click:Connect(function()
if gui.Parent = core then
gui.Parent = script
else
gui.Parent = core
end)
disclaimer: not tested
please DON’T use instance.new…
Use a plugin button to parent and unparent the GUI to coregui. Example:
local toolbar = plugin:CreateToolbar("Example")
local functionScriptButton = toolbar:CreateButton("Text1", "Text2", "rbxassetid://5428265778")
functionScriptButton.Click:Connect(function()
if script:FindFirstChild("scriptUtilGui") then
script.scriptUtilGui.Parent = game:WaitForChild("CoreGui")
else
game.CoreGui:WaitForChild("scriptUtilGui").Parent = script
end
end)
Sorry for the terrible formatting, just paste this into your plugin script and select all then repaste for it to fix
That would be a pain to format every single GUI and have the scripts in one script…
would the Gui under the script also be saved when the plugin is published?
i had no idea!
Yes, when you publish the plugin any contents in the script will also publish, similar to publishing ModuleScripts.
thanks this make’s it much easier
Oh i was confused when it didn’t work
you have to select everything before publishing the plugin
It’s working! Thank you so much. One more question, how would I make a widget. I followed everything that was on DevHub and still can’t understand it lol
I have no idea lol
I’m very new to plugin making, this is the best I can do for ya!
I believe that if you want to make a plugin into a widget, you have to use widget GUIs? I’m not positive though.