Is there a humanoid state type for climbing?

I am trying to make my pathfinding NPC do climbing but I don’t know if there is a humanoid state type that can make the NPC climb. is there a way I can make it do climbing?

the script for my pathfinding NPC:

or is it not possible to do it?

I’m pretty sure just walking up a climbale object should make it climb

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it is not a climbing truss though so I don’t know.

You can’t make humanoids climb unclimbale updates unless you tween their position

have you tried:

Humanoid:ChangeState(Enum.HumanoidStateType.Climbing)
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To get if the humanoid is climbing, you can use Humanoid:GetState():

local climbing = (Humanoid:GetState() == Enum.HumanoidStateType.Climbing)

So yes there is a HumanoidState for climbing, and it is Enum.HumanoidStateType.Climbing

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