Well, i’m asking because in my game some players keep getting issue that some sounds and textures didn’t load. The game is detailed (has about 90k parts in game) and using future lighting, PBR textures, etc.
Hi, from what I know there is no limit, but having a lot of parts can crash or slow your game. Have you tried to preload the textures, parts etc. before letting the players to play your game?
As well it depends on how performant the device of the player is, maybe for you it works because you have a PC or phone that can handle that much assets