Is there a possible way that i can get rid of client-server delay?

i made a football game, and when you kick the ball its stops mid air for half a second, then it contiues its velocity. Is there any way that i can get rid of that?

I use RemoteEvents to communicate from client to server,

for example, in the game RF24 there is no lag

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Answer I gave to a very similar post:

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Can’t believe it worked, thanks!

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