i made a football game, and when you kick the ball its stops mid air for half a second, then it contiues its velocity. Is there any way that i can get rid of that?
I use RemoteEvents to communicate from client to server,
for example, in the game RF24 there is no lag
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Answer I gave to a very similar post:
Regarding the choppy physics of the ball, this might be due to Roblox’s system of network ownership. Here’s Roblox’s article on that:
[image]
This can often result in choppy motion as the server changes the ownership of a part, so try to verify this by using BasePart:SetNetworkOwner(nil) on your ball. This is going to set the network owner of the ball to the server and it’s not going to do automatic ownership assignment. The motion of the ball should now become smooth, but there should be gr…
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Can’t believe it worked, thanks!
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system
(system)
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February 27, 2025, 5:57pm
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