Is there a reliable way to set the CFrame of the character?

Is there a way to consistently CFrame the character to a target CFrame that works 100% of the time?

Read this bug report for more info: Changing CFrame of Character is Inconsistent

Well, i don’t know if its reliable or not but i usually just change the CFrame of the Humanoid Root Part.

If you read the linked post, you would see that I did exactly that

If you’ve tried multiple methods and nothing seems to work, then it could be an issue with roblox, you could try adding a wait() when teleporting multiple people and see if that helps. Sorry if im useless, im still a bit confused on what you’re talking about.

Network Ownership.

first, change root part network owner to nil:

rootPart:SetNetworkOwner(nil)

second, change its CFrame or use PivotTo

rootPart.CFrame = goalCFrame

set the network owner back to the player:

rootPart:SetNetworkOwner(player)

If you want you can even use a task.wait() before setting the network owner back to the player

If you want to be extra cautious, you can do it like this:

rootPart:SetNetworkOwner(nil)
for i = 1, 4 do -- sets it for 4 frames
   rootPart.CFrame = goalCFrame
   task.wait()
end
rootPart:SetNetworkOwner(player)

I believe that would ensure the game to properly replicate the character position