On the 2D plane, is there a simple way to know where the mouse position is that remains consistent across all resolutions? For example, if the mouse is in the center of the screen it’s considered at (0.5,0.5), without messing around with a bunch of AbsolutePosition/pixel offset math?
I want to hardcode an object in a viewport frame to point towards the mouse on the 2D plane, so traditional things like mouse.X wouldn’t work for my issue, and I wouldn’t know how to approach pixel offsets in 3D spaces mathematically.
it’s a bug on roblox’s end. i think i saw somewhere that, if you go to system settings and set the display scale to 100%, this issue would be fixed(?) for the player, at least.
I think you misinterpret what I’m asking, is there a way to easily read the position of the mouse that remains consistent across screen resolutions, such as converting the screen to a 0-1 scale on each axis?
I don’t know completely what you mean, but you can use mouse.hit to get the position of the mouse (no matter the screen resolution), and the anchorpoint of a guiobject can sometimes tell you the wrong position if it isn’t set correctly.