Is there a Throughput Limit for Data Store keys?

I’m trying to make a Data Handler that uses both DataStoreService and MemoryStoreService, and I was testing Throughput limits both in Studio and In-game, but I was never able to hit the supposed limit that exists according to Throughput Limits even when generating unique data.

I know it’s outdated hence I’m wondering if there’s even a Throughput limit anymore