I’m making a ground crashing system where it continuously raycasts to see if there are any parts below it can crash into, the problem is I don’t know how to make the raycast be shot towards where the bottom of the hrp is facing.
There exists a neat thing called Instance.CFrame.UpVector
I tried CFrame.TopVector and completely forgot to try something like this
Eitherway it works so I don’t care
You could also check the documentation so you don’t need to guess
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