Is there a way for you to wipe a DataStore?

Hi, Sorry if I look stupid for this.
So I am wondering, is there a way for you to completely remove a DataStore?

DataSoreService = game:GetService("DataStoreService"):GetDataStore("Data1")

I have been creating a Level System and i am finished with it, with I am wondering, how do you wipe the DataStore from existing so i can start back to level 1?

Do you use :RemoveAsync?

Anything helps.

While this is up, how do you remove Data from a specific player? lets say they were hacking for the Levels, how do i remove their Data?

To remove any existing data, you’d need to use DataKey:RemoveAsync(PlayerKey).

A player key looks like this, depending on how you programmed it: Player_292811 (numbers being their userid).

Thanks, i wasnt exactly sure if i shouldve used:
:Destroy()
:Remove()
:UpdateAsync()

I already know how to use DataStore, but i wasnt exactly sure how to remove Data completely.

I recommend using ProfileService instead of making your own, it’s also way better than DataStore2 if you ever wondered.
Here’s the link: ProfileService.

Now, here’s why you should use it:

  • Easy to learn, and eventually forget - ProfileService does not give you any data getter or setter functions. It gives you the freedom to write your own data interface.

  • Built for massive scalability - low resource footprint, no excessive type checking. Great for 100+ player servers. ProfileService automatically spreads the DataStore API calls evenly within the auto-save loop timeframe.

  • Already does the things you wouldn’t dare script yourself (but should) - session-locking is essential to keeping your data protected from multiple server editing - this is a potential cause of item loss or item duplication loopholes. ProfileService offers a very comprehensive and short API for handling session-locking yourself or just letting ProfileService do it automatically for you.

  • Future-proof - with features like MetaTags and GlobalUpdates , you will always be able to add new functionality to your profiles without headaches.

  • Made for ambitious projects - ProfileService is a profile object abstraction detached from the Player instance - this allows the developer to create profiles for entities other than players, such as: group-owned houses, savable multiplayer game instances, etc.

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I have no idea what DataStore2 even is but thanks anyway.

I dont plan on having big servers, at least up to 12 or 16, so about normal

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Yes, but still, data loss is common even when you think it isn’t or don’t expect it.