im not very experienced with AlignOrientations and there seems to be a slight delay when aligning it to the cframe when changed.
You have 2 options: checking off RigidityEnabled or maxing out Responsiveness and Torque. In my experience, Responsiveness of 200 seems to converge faster than Rigidity, but that may not remain so in the future.
Neither are instant, because AlignOrientation uses a PD controller to apply torque to reach the goal orientation. You can’t have infinite torque, zero mass in a simulation like this, it would not be stable, so there will always be some non-zero delay.
If you need instant, like if you need something to align to the camera CFrame and not jitter, then you have to forgo physics simulation and just set the Part or Model CFrame directly.
the issue is i am making the player’s character follow the direction of the camera, and setting the cframe causes the player to jitter on other player’s screens. i am trying to use AlignOrientations as a workaround but there is some delay and as such feels unresponsive.
i fixed the player’s character jittering by disabling autorotate while setting the humanoid root part cframe and then reeanabling autorotate when not setting cframe. hope this helps someone in the future
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