Is there a way of getting light to penetrate translucent bricks with shadowmap technology?

Light passes through translucent bricks when using voxel lighting, but not with shadow maps. This is bad news, because the whole point of having windows is to let light pass through, but all they are doing is casting shadows like a wall. Is there a way to get around this?

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Try disabling the CastShadow property of the brick.

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