Just a question, is there a way to alter Roblox Physics?
If you could do it with a script, what would the script alter?
It’s just a question that came up to my head.
Just a question, is there a way to alter Roblox Physics?
If you could do it with a script, what would the script alter?
It’s just a question that came up to my head.
In workspace there is settings like Gravity you can change those but i think the best solution is to change the velocity in baseparts and use things like AngularVelocity, and BodyGryo.
What do u exactly mean by alter them? Can u give further information about what u want to change/add?
You can change the gravity and make given parts act different using CustomPhysicalProperties, other thing u can do is probably use velocity and force based instances to tweak them.
I think the game super golf might be a good example for altering physics?
Are you sure that game is altering the physics? I’ve played it and the only alteration I could think of is Gravity.
If you mean like winds, or sections that push the ball in a direction then you could just place a VectorForce in the ball and when a ball is in those zones you could script the VectorForce to have a Global Force applied to it.