Is there a way to animate un-killable NPCs?

I’m working on an NPC for my upcoming game. This NPC will be used to spawn vehicles. Players go up to the NPC, use ProximityPrompt to interact with NPC and spawn vehicles using a UI. Here’s a basic example of the NPC and its function

Works pretty well. Except, the NPC isn’t protected from what can happen in my game. My game will have a lot of guns, explosives, bombs, etc. going on, and here’s what happens to the NPC when that happens…

As you can see, not good!

I can’t anchor the NPC, or else animations won’t play. What are my options here, if there are any at all???

How about giving the NPC a forcefield? If I remember correctly, it should prevent welds breaking apart from explosions.
(Insert forcefield instance under the NPC model)

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as well, script the npc health to math.huge, but a forcefield with no effects are texture (invisible forcefield would work best)

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Ah. How could I forgot about the existence of forcefields.

Thanks!

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