I’m working on an NPC for my upcoming game. This NPC will be used to spawn vehicles. Players go up to the NPC, use ProximityPrompt to interact with NPC and spawn vehicles using a UI. Here’s a basic example of the NPC and its function
Works pretty well. Except, the NPC isn’t protected from what can happen in my game. My game will have a lot of guns, explosives, bombs, etc. going on, and here’s what happens to the NPC when that happens…
As you can see, not good!
I can’t anchor the NPC, or else animations won’t play. What are my options here, if there are any at all???