Hello everyone,
I’m looking for a way to arrange a “GetChildren()” Table, so I can change the properties of multiple parts in order, and NOT randomly.
I can not think of a way to do it, I tried looking in the forum but it seems that there isn’t anything helpful.
Path = game.Workspace.Path:GetChildren()
for i,v in pairs(Path) do
v.BrickColor = BrickColor.new("Really red") -- A Random Example
wait(0.5)
end
I hope to see an easy solution, Thank You.