Is there a way to automatically insert a large quantity of PBR textures?

Hey!

I’m attempting to import a rather large-scale 3D showcase (scene) of mine. It consists of 200+ objects and 600+ textures (every object has a new ColorMap, NormalMap, MetallicMap).

I’ve seen other scenes that have been imported with the SurfaceAppearance property under hundreds of objects in the scene - there’s no way they’d have done it manually, right? Is there a way to insert a SurfaceAppearance property under each object (non-manually) and then automatically insert all corresponding textures under the right object’s property?

I’ve asked a few of my friends, yet I haven’t received a response about how feasible this is. I recently tried to do this manually and it took me hours to handle all of the properties and IDs one by one.

A huge thanks to anyone who can pitch in and offer any solutions or contribute to my question. Thanks in advance :slight_smile: !

2 Likes

I have seen that u can create texture pack and use it ingame

This seems to only insert a set amount of PBR materials the creator of the plugin has made. No options for custom material imports (like in my case).