Hey!
I’m attempting to import a rather large-scale 3D showcase (scene) of mine. It consists of 200+ objects and 600+ textures (every object has a new ColorMap, NormalMap, MetallicMap).
I’ve seen other scenes that have been imported with the SurfaceAppearance property under hundreds of objects in the scene - there’s no way they’d have done it manually, right? Is there a way to insert a SurfaceAppearance property under each object (non-manually) and then automatically insert all corresponding textures under the right object’s property?
I’ve asked a few of my friends, yet I haven’t received a response about how feasible this is. I recently tried to do this manually and it took me hours to handle all of the properties and IDs one by one.
A huge thanks to anyone who can pitch in and offer any solutions or contribute to my question. Thanks in advance !