Is there a way to avoid the physics and graphics breaking when you go too far from spawn?

(Sorry if this isn’t the right category, I was torn between Scripting Support and Game Design Support, If I chose wrong then oof)

One time I went to about a million studs from spawn and the graphics and physics started breaking, like even in studio the graphics were having seizures

If you were making something like a full solar system (or just a massive map), then is this something you would have to contend with? Either by making everything into separate places or just making stuff smaller?

Or is there a way to get around this without making the overall scale of the game smaller?

Furthermore, would there be any advantages to doing this?

1 Like