Question is all in the title, is there a way to blur a viewport frame?
No, but you could always blur everything then put a viewport frame over that blur. May I ask why you wish to do this?
not really, it seems like post-processing effects only work on the main camera for now
Viewport frames aren’t affected by the game’s lighting settings, I don’t think.
The reason I need it is because I’m using viewport frames in my game’s main menu and I’d like to blur the scenery in the frame.
What I mean is blur the entire game using BlurEffect
, and put a ViewportFrame
over it.
See:
Otherwise, you could use Neon parts but I don’t know if you’d prefer that.
Other than all these other methods, I don’t think it’s possible. Yes, I realize that they don’t use the game’s Lighting settings, but I don’t think there would be any other way.
Wouldn’t you just put a BlurEffect
in ViewportFrame.CurrentCamera
?
Arent post processing effects placed in the lighting service
PostProcessingEffects are not supported in viewport frames.
They can also be placed in a camera, yet they don’t work in a viewport.
They don’t work in viewport frames.
The viewport frames are overlaid on an opaque UI so that wouldn’t work.