Is there a way to change ALL lights on the map's brightness

Hey there everybody, it’s been a while since I’ve been on studio and checked into one of my dead games.

Since the new Voxel lighting every single light is at max brightness, would there be a more convenient and less time-consuming way to change the brightness of the lights other than doing each individually, or going to finding all of them and group selecting?

If you want to change all the lights the same way, you can use the search bar to find and select all your light instances and then change them accordingly.

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Paste this in the command bar and change the values as you need

for _, descendant in workspace:GetDescendants() do if descendant:IsA("PointLight") then descendant.Brightness = 5 end end
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Would be better to just do Light if they want to do every light type.