I have a script that I had in ServerScriptService to clone a model and put it in StarterPlayer once the player with a certain UserId joins. The problem however was that after that player joined, anyone that followed would also be his model.
I figured this was because it wasnt in a local script but when I change over to a local script, it doesn’t perform the function at all with no error.
game.Players.PlayerAdded:Connect(function(Player)
local uid = 328989149
if Player.UserId == uid then
local model = workspace:WaitForChild("Characters"):WaitForChild("StarterCharacter"):Clone()
model:Clone()
model.Parent = game.StarterPlayer
elseif Player.UserId ~= uid then
return
end
end)
Im still relatively weak in scripting but I am trying to figure out things on my own and for the most part I have. But for some reason I cant seem to understand what I am doing wrong here. Help is appreciated, thank you.
Hi, Its honestly a gag for one of my friends to see rather than something im putting a lot of effort into so it would just be a model of his character that I rotated several parts for, it would be R6.
So you modified the character itself? Does the changes show up when you play it in-game?
I was thinking if you could try using the HumanoidDescription object to manually type in all the accessories, body parts and whatnot, before using Humanoid:ApplyDescription, though I’m not sure if this is what you have in mind.
Sorry for the late response, Ive been trying to figure out work related stuff, Ill provide you an example of what I have, semi-like the idea im aiming for.
game.Players.PlayerAdded:Connect(function(Player)
local uid = 328989149
if Player.UserId == uid then
local keith = workspace:WaitForChild("Characters"):WaitForChild("StarterCharacter"):Clone()
keith:Clone()
keith.Parent = game.StarterPlayer
elseif Player.UserId ~= uid then
return
end
end)
This is under a local script. I have tried it from ServerScriptService in which it does work, but the people that follow after also receive it. I am not too knowledgeable on scripting but would love to understand how to make this work.
The image shown here is of an R6 rig, I do attempt to recreate this with the specific persons avatar but im sure it goes hand in hand as long as its R6. Thank you for your help.
–EDIT-- I changed the script back to ServerScriptService from a local script to be able to show you the photo of the model ingame.
game.Players.PlayerAdded:Connect(function(Player)
local uid = 100577613
if Player.UserId == uid then
local Model = workspace:WaitForChild("Characters"):WaitForChild("Model"):Clone()
Model.Parent = Player.Character
Player.Character = Model
end
end)