Is there a way to change the rotation of a part without changing its middle/origin point?

Hello everyone, and I hope you can help me gain some insight into this problem. I really appreciate it.

So basically I was wondering if there was a way to rotate a part without changing its origin position, or that of the point in the middle of the X/Z size of a part. When you rotate a part its middle point changes its position as well and this has been causing some problems for me. I would just like it if the part rotates around a certain fixed point/axis.

If anyone has any answers to this, it’d be greatly appreciated. Thank you and have a great day.

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that position shouldnt be changing if you rotate a part normally in studio or using cframes

if you’re rotating the part in studio, make sure you didnt enable the button in the Model tab for considering collisions
if you’re setting the .Rotation property ingame, you should swap to setting the part’s cframe to have the same position, but a different rotation