In the screenshots above, the lighting properties are exactly the same, but because the skyboxes are different, there’s a difference in how the lighting looks. In my game, I’d like players to be able to customize the skybox without changing the apperance of the game otherwise. I understand that skyboxes influence the lighting themselves, but is there a way to achieve this? Thanks.
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Sorry for ya, but no.
You can’t change the skybox without modifying the lighting.
Try to edit a lightning for better results but they’re not gonna be the as same as on the screenshot 1
Unfortuntely no, but you could try lowering the diffuse scale in the properties and see if it helps.
A workaround could be to script your own skybox system using a large mesh but that probably wouldnt be worth it. I’ve tried this and it just resulted in a lot more problems
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I know it’s pretty much a year late, but there actually is a way.
Modify the following options:
Lighting → EnvironmentDiffuseScale = 0
Lighting → EnvironmentSpecularScale = 0
Give it a try!
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