I guess I could use the group API, but I’m wondering if there’s a way that doesn’t use HTTPService
1 Like
To my knowledge, The only way you can achieve this is using Group API.
2 Likes
local GS = game:GetService("GroupService")
local plrUserId = 1742355209
function IsInGroup(userid, groupid)
local plrGroups = GS:GetGroupsAsync(plrUserId)
for _, data in pairs(plrGroups) do
if data.Id == groupid then
return true
end
end
return false
end
print(IsInGroup(plrUserId, 7206698))
This uses the GroupService and grabs the specified user’s groups and goes through each one and checks if it matches the group ID that you specified when calling the function.
3 Likes