Hello , so i was wondering if there is a way to analyze the local output of a player to prevent cheaters (ill share code if i find how to , or if someone tell me how to do that)
thanks
Hello , so i was wondering if there is a way to analyze the local output of a player to prevent cheaters (ill share code if i find how to , or if someone tell me how to do that)
thanks
You would use LogService to read output.
I will also include the classic βdo not rely on this,β because itβs client-side, and it will be bypassed.