Is there a way to constrain humanoid rig's facing direction?

in a more reliable way than BodyGyro.

I’m trying to find a way, other than using BodyGyro, to constrain a rig’s facing direction. I’m making a custom player model with custom input controls to move it and stuff, although one thing I need to implement is this player model always faces the target orientation, which I can adjust depending on move direction. Like, 90 degrees, 180, so on.

I figured there might be a way using AlignOrientation, although I’m not sure how I could do that.

Any help appreciated, thanks!

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After playing around with BodyGyro again, it seems to work quite well. I’ll probably just use that for now