Hello. I’m trying to achieve a motion illusion which you just stand still but rather the outside moves instead, so it feels like you’re moving but actually not.
I have a huge mesh that represents the outside environment. Problem is, it’s not symmetric when you just duplicate it and put it right in front of the other one. So it’s rather that I want it to continously mirror to X/Z axis forever, so you’ll be “moving” infinitely and smoothly.
Is there any way I can achieve this?