Is there a way to convert this model into a mesh without making a entire texture for it?

I realized that, no need to be rude.

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There might not be a way to do it with Accessories per say, but you could make a invisible box around the entire model, then set CanCollide to all those parts of the hat to false, and then weld them all to the invisible box. Then, you can make a script that clones and welds it to the head. It’s like a fake accessory system but should work for this case.

You might have to script offset using Vector3.new() by getting the position of the head and +'ing it so the hat isn’t inside your head, and is on top of it.

was never being rude, just stating that as you didn’t seem like you realised that. good day

cant you make it a union inside roblox, name it handle and configure the “Accessory” instance? (it unites all parts in a single unionpart and keeps the colors)

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is there a way to edit the file post export or a setting when exporting to force meshes to abide by the texture and colour properties? This is quite alot of work and unioning isn’t the most accurate.

yes there is, but i gave the simplest solution i could think of at the time, and only because it would work with this example