Is there a way to convert this model
Into a mesh without making a entire texture for it?
Thats about it
Is there a way to convert this model
Is there any reason that you need to convert it?
I just wanted to make it a hat for only my games and would be exclusive to me cause i think it looks cute
You could use vertex paint (or whatever the equivalent is in your non-Blender 3d program), but I don’t see giving it a texture to be that big of an issue.
Its hard to do so when pressing l to select a piece of the mesh only selects a face though and get a load of this UV nugget
Basically, just import all of the parts into Blender. Do NOT ungroup the parts in Blender. From there, delete all of the textures, then make a new texture, click the little box that has a circle in it next to where it says “Base Color” and choose “Image Texture”. Then choose your texture that matches what you had in mind and export it as an FBX. To see a texture in Blender, hold down Z and move your mouse to where it says “Material Preview”.
I didnt have a texture in mind because of this madness
(I just reallly dont wanna do it)
No, I mean when you export all of your parts together it automatically exports a texture along with the parts.
Sort of, you should union the plushie together so you can get the parts all into 1 texture instead of multiple, then you see where all of the textures are? You delete them, then make a new one and where it says “Base Color” click the little circle box next to it and click “Image Texture” then click the drop down arrow and choose the texture.
That’s weird, there should be a texture… This is confusing me, keep trying other ways and I’ll keep testing things…
In blender, try exporting as .FBX, on the right side of the explorer view where it says “Path mode” change it from auto to copy, and click the box next to it so its blue. Should look like this, then when you import it to studio it should be colored how it was in blender. Hope this works
i did what u said to the unioned one and it didnt work
he’s said it multiple times. he DOESN’T HAVE A TEXTURE.
Off topic but is it possible to make it a hat without making it a mesh?
(KEEP IN MIND ITS NOT A UGC ITS A HAT FOR MY GAMES ONLY)
i mean, i think you could. just insert an accessory
, then put your model into it, and do everything required? like rig it up and weld it and stuff?
Ive never actually used a Accessory before are there any tutorials to recommend?
Accessory objects are automatically welded to the characters body, often times, the head.
I’m pretty sure Roblox made that change when they made the switch from the deprecated “Hats” object.
Nonetheless, put your mesh inside the Accessory, call it Handle, and adjust the Position properties on the Accessory. You can always use a dummy to test it.
Reason I know all this is because I basically reimported a ton of Roblox hats to use for one of my games, so yeah credibility right there.
Well is there a way to do it with a model?
Because im trying to improvise making this model a hat without making it a mesh said here