Good evening.
I’m currently working on the script of a tool using raycasting.
Long story short: I want to make a brick (that is raycasted) invisible to the client that activated it and only visible to everyone else in the server, AKA Server sided.
So I’m asking if there is a way to do so, the script handling this is currently in a regular script(to be visible to the server in the first place).
In case it is needed, the script that handles said raycast that I wish to be so is this:
local UserInputService = game:GetService("UserInputService")
local FireRate = script.Parent.FireRate.Value
tool = script.Parent
local player = game:GetService("Players").LocalPlayer
local Ammo = script.Parent.ReserveAmmo.Value
local Magazine = tool.Magazine.Value
local CanShoot = true
FireRateCooldown = true
Fire = script.Parent.Fire
script.Parent.Fire.OnServerEvent:connect(function(player, mouse, part)
local ray = Ray.new(tool.Barrel.Position, (mouse - tool.Barrel.Position).unit * 300)
local part, position = workspace:FindPartOnRay(ray, player.Character, false, true)
local beam = Instance.new("Part", workspace)
beam.BrickColor = BrickColor.new("Institutional white")
beam.FormFactor = "Custom"
beam.Material = "Neon"
beam.Transparency = 0.25
beam.Anchored = true
beam.Locked = true
beam.CanCollide = false
local distance = (tool.Handle.CFrame.p - position).magnitude
beam.Size = Vector3.new(0.3, 0.3, distance)
beam.CFrame = CFrame.new(tool.Barrel.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
game:GetService("Debris"):AddItem(beam, 0.1)
end)
Just a simple Raycasting script, nothing too advanced. Just trying to get a “proof of concept” for now.