Hello, people of the DevForum. I’ve come to ask a very short and simple question; Is there a way to detect exploiters using Infinite Yield, and if so, is there a way to prevent it? That’s all I need to know. Thank you!
Not possible, infinite yield is parented to the CoreGui making it not detectable by any scripts.
set every unanchored part in the games network owner tto the server (nil) so exploiters can’t fling them. I also believe that there is a way to see the core gui through a bug.
not true there are anticheats that detect it
^ you can probably make a thing that detects if a message is added to workspace with the text “Infinite Yield is waiting for the game to load” but it would be bypassable cuz its a localscript
nope its parented in CoreGui…
Usually, I found the Infinite Yield script and that line is commented out, making it impossible to detect. And I am pretty sure Exploiters won’t bother un-commenting it.
Well, the message isn’t really parented to CoreGUI
Be quiet if you have no clue what you’re talking about. IY(infinite yield) is detectable in multiple ways and has multiple weakness vectors
IY and other injectors are possible to detect. Some are easier than others to detect (I believe the paid version of Synapse is the most difficult to detect), but it is very possible, and there are plenty of programmers/scripters on ROBLOX who offer services of making/selling anti-injectors. I have bought from them before, and if you are so concerned about exploiters, I would recommend doing the same.
I do believe one of the ways people detected injection was seeing if the client was attempting to insert something into ReplicatedStorage
The only issue is typically the paid injectors get updated ever so often to bypass anti-injection scripts
If you are frightened about exploiters but don’t want to pay for anti-injection (believe me, it can be expensive), I would recommend increasing security on your game. E.g., securing remotes, having local scripts that prevent the client from increasing his or her character speed, preventing the client from inserting objects, like BodyMovers, into the character parts, etc.
I know this is old, but this is genuinely the worst reply I’ve ever seen on the devforum.
- Yes, CoreGui is detectable, not by directly accessing CoreGui but there are ways to detect it
- UI isn’t the only thing you detect when detecting a certain exploit/script. Almost every feature in IY is detectable
If you’re not familiar with this topic, it might be best to leave it to someone who is.