I’m attempting to create an attempt at a port of guitar hero into Roblox, however I’m unable to figure out how to actually detect the inputs from the controller.
I’ve checked the developer hub and couldn’t find much about detecting external controllers other than Xbox controllers, so I’m unsure if there’s some workaround that works or if it’s impossible.
I have tried that but it doesn’t print anything at all when I press any of the buttons, but it does print when I click, type, or move my mouse, which is why I’m stuck.
because you could try using some external software that will take the guitar hero keys as inputs and then give roblox friendly outputs to roblox if u get what im trying to say.
additionally if your game is a community (a small one at that because who has those controllers these days) maybe put it in game desc the software they need
some sort of signal converter or something i dont really know the technical name for it if even there is one
I do know there is a program (which I do in fact use) that converts any controller to keyboard or mouse inputs, however I wanted to know if there was a way to detect them without an external program.
If there’s no way without one, then I could just put a disclaimer or something like that inside the game or the description.
Emulator. The triggers on a Guitar Hero controller would need to be emulated onto supported input types (e.g. a keyboard or gamepad) so that when the buttons are pressed they pass that particular input (e.g. Red button fires the F keyboard key).