Like the title says, I’m wanting to know if there is a way to tell if a new server is created, and if so, how I can send data to it via MessagingService.
I’m making a game that uses global matchmaking with MessagingService, but the only issue currently is if a new server is created while a user is already ready on another server, that player doesn’t count on the new server’s queuing list.
When a player is added check the amount of players if it’s 1 then it’s a new server
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