Hello everyone,
I really suggest how can I disable stuff like game:GetService()
because I want to secure my local services that a beginner exploiter can’t access
Any help would be appriciated!
~ Regards
GamebringerDev
Hello everyone,
I really suggest how can I disable stuff like game:GetService()
because I want to secure my local services that a beginner exploiter can’t access
Any help would be appriciated!
~ Regards
GamebringerDev
Short answer is you can’t, plus even if you were able to they would’ve just used FindFirstChildOfClass
or FindFirstChildWhichIsA
functions to get the services. Plus, that won’t secure the Roblox services from client one bit. Why do you want to prevent client from indexing a service anyways?
is there a way to detect if its used?
No, there isn’t. I’m gonna ask you again, why are you so focused on this?
The best way to prevent an exploiter from abusing services is to secure your code and make sure there is no away an exploiter can abuse it. Disabling getservice, even if it was possible, wouldn’t help.
I am trying to make a key generation for roblox services that key will be hidden in the name and to access this service exploiters have to hide this key into their code which is updated in 10 minutes so this will make exploiters impossible to access local services
But they can just use game:FindFirstChildOfClass(ServiceName)
or game:FindFirstChildWhichIsA(ServiceName)
if game:GetService(ServiceName)
didn’t exist, no?
im trying to disable theese kind of commands to stop exploiting with an anti-exploit however if you say that will make development harder for developer(s) there is an API for it called Decibel API to enable commands like this, I think securing local services is possible and I really want to do this somehow
https://gyazo.com/38708bc15b0a8564fcb903b18057b42a
https://gyazo.com/59df44ce856177f601bcc0d0a5ad7a0e
Here is some example of local service protection by @HiddenKaiser
I done securing my server perfectly, but no idea about how to secure local services any help would be appriciated
It’s really not worth it, if your server is secured then you don’t need to do anything else. It’s silly to think you can secure the client. It’s their machine lol
But no, you can’t disable services, how would your game localscripts access them…?
These protections are useless. saveinstance() serializes the game and saves it as a .rbxlx file that studio can open. If you simply open the .rbxlx file with a text editor such as notepad, you can see the source without studio crashing.
This was not local service protection, I was just forcefully causing an error which causes studio to crash, and using an old method to find dex, hence why it could not detect dark dex.
So it perfectly detects dex, I thinked you were using Game Default + Memory Spikes method to do this
( Hey! How do you access CoreGui )
im not gonna request the script, but could you DM me the method?
Thanks!