Is there a way to effectively weld a bone to a part?

I have an issue with a fabric simulation that I’m making. I have one version already working, yet it uses heartbeat to make the fabric move. My goal is to use a WeldConstraint to effectively bind the bone to a part so I can produce better and less performance-intensive simulations.

This is a video of what the current simulation does:


This is a download to the (broken) fabric simulation: Broken_Sim.obj (100.7 KB)

I have seen this post that explains that there is going to be a constraint for these specific circumstances, but right now I’m looking for any other means of linking a bone to a part. Thank you in advance and I’ll do my best to provide answers to any questions about my issue.