I have a multi-colored union, and I am looking for a way to preserve its multiple colors after exporting.
I am able to export the union, and then use the .obj as a meshpart, but I can not find a way to keep the color of part, only the shape. Basically, I need to be able to change the appearance of one object to another without replacing the object itself.
Here is an image of the union I am working with.
I have actually been attempting to find a solution to this issue for a while, but have found nothing yet.
Not sure about anything but blender but I assume it’s because when you upload a wavefront obj it’s not exporting with a texture but as a color. With that said the fact it’s not a texture makes one color most likely over power the other(s). Try putting a texture on it and then exporting it as a wavefront obj.
When you export a model, part or union with only BrickColor as your texture/color, the obj file does not preserve this. However, if you have an image file as texture, you will notice that there is a png image along with the obj and mtl file when you export (and so the texture will be preserved when you import the obj file back to studio). Unfortunately, you’ll need to bother with a third party software like blender to texture this union with an image, and if you want to change the appearance, you’d have to change the TextureID. I don’t really know what you are using this for but it seems like it would be much more convenient if you keep them as separate parts and just change the BrickColor.