I am currently trying to make a game, but i have some issues.
I am making realistic characters (skin mesh), and due to bugs, i resized the descendants of my model (not the model because a rig with a scale below 1 bugs). While rescaling, my animations were acting differently, they were glitched, i wanted to re-import but i still have the same bug. I saw that the bug came out from the rig. I tried exporting the rig from roblox studio with its bones and etc. but i can’t. The only option to export models is by exporting as an obj. so my question is:
When you select a model in the Explorer window and right click it, then Export it doesn’t it automatically save as .fbx?
Or maybe that’s how mine has been set up.
When you export it see if you can change it to .fbx in the bottom of your Save options.
nope, sadly it can only be exported as obj. i really dont like this too, it gives textures and stuff seperate i dont even have an idea how actually you use it
What 3D mesh program are you using?
Do an internet search for ‘why can’t Blender (or whatever program you use) export file as .fbx’. You’ll probably get a better answer from forums specifically about your 3D program, not the Devforum.
Switch to the modeling tab at the top of the screen
then click ‘A’ on your keyboard then ‘P’ by itself and select “By loose parts” and everything will be separated like it is in Roblox! You can now edit it in Blender or export it as an fbx.