There are four ways I can think of. Other people stated three of these ways.
The first way is to assign it to a variable at the top of the script. If the VehicleSeat is inside of Workspace when the game starts, you’d put this in at the very top.
local vehicleSeat = workspace.VehicleSeat --this would be the vehicle seat throughout the script
--remember to change "VehicleSeat" to the name of it!
This is the simplist and easiest way to do this. Use WaitForChild()
if you need to, and if you need this variable across multiple scripts, consider using a ModuleScript.
The second way is to use CollectionService and give the VehicleSeat a tag.
local collection = game:GetService("CollectionService")
collection:AddTag(vehicleSeat, "VehicleSeat")
--remember to change "vehicleSeat" to the actual seat!
To get the tagged seat, just do this.
collection:GetTagged("VehicleSeat")[1] --this would be the seat
I actually think it’s better to use the first way, though.
The third way is to use an ObjectValue, and assign the seat to the value. There’s not a whole lot to explain here.
To get the seat from the ObjectValue in a script, do this.
objectValue.Value --this would be the seat
--remember to change "objectValue" to the path to the actual ObjectValue!
The last, and unrecommended way to do this is to iterate over Workspace’s descendants and find the seat from there. Here’s an example of a function that returns the seat.
local function FindVehicleSeat()
for index, seat in pairs(workspace:GetDescendants()) do
if seat:IsA("VehicleSeat") and seat.Name == "VehicleSeatNameHere" then
return seat
end
end
end