Is there a way to force a player into a "Seat"?

I’ve got this turret that has a seat. And I’d prefer to make a system that when they “accept” the mission they are placed into the turret instead of requiring them to go and walk until their character lands on the seat.

Is there a way to force occupant via script? Or would setting the seats occupant do that? Or do I need to teleport their root part towards the seat position? Thanks.

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Doesnt Seat:Sit() do that?

Seat:Sit(Some Players Humanoid)
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I’ll test that out, ty
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To force a player character into a seat using script, you can use the Humanoid.Sit function. This function allows you to specify a seat object, and it will automatically move the player character’s root part to the seat and sit them down. Here is an example of how you can use the Humanoid.Sit function:

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local character = game.Players.LocalPlayer.Character
local humanoid = character:WaitForChild("Humanoid")
local seat = game.Workspace.TurretSeat

humanoid:Sit(seat)

This code will sit the player character down in the seat object called “TurretSeat” located in the game’s workspace.

You can also use the Character:MoveTo function to move the player character’s root part to a specific position before sitting them down. This can be useful if the seat object is not in the same location as the player character. Here is an example of how you can use the Character:MoveTo function in combination with the Humanoid.Sit function:

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local character = game.Players.LocalPlayer.Character
local humanoid = character:WaitForChild("Humanoid")
local seat = game.Workspace.TurretSeat

character:MoveTo(seat.Position)
humanoid:Sit(seat)

This code will move the player character’s root part to the position of the seat object before sitting them down.

I hope this helps, and good luck with your turret system!

1 Like

Perfect, one last question. Is there a way to prevent them from leaving the seat?

Humanoid:SetStateEnabled(Enum.HumanoidStateType.Jumping, false)

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You can use the Character/Sit function. If the Character you’re trying to sit is yours, you can just do game.Players.LocalPlayer.Character:Sit(). If it isn’t you, you can use game.Players.PlayerName.Character:Sit(), where PlayerName is the name of the Player you want to force to sit.