The title says it all.
Is there anyway I could get a faster looping event then the Stepped, Heartbeat, And RenderStepped events?
I need a really fast loop for my game. while wait() do end
is not fast enough, and the RunService events don’t fire if the player lags, and it is also based of FPS.
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So what I’m trying to do is to make a really quick gun, but the max is 1bullet per renderstep. Is there any way to make it shoots out more bullets without changing the renderstep? Making it two bullets per renderstep isnt the choice.
Like in a minute a gun can only shoot 3600 bullets. Any how to increase the number?
You could look at these posts, although it’d kinda hacky to implement it
I’d rather just use Heartbeat
or Stepped
if you’re handling it server-sided
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Its client sided.
Unfortunately this wont work for me because its doing the same thing multiple times during an event, rather then a event that fires faster.
Thanks for trying to help though.
Then no, it isn’t really possible to do so
You’d need to use RunService
’s Events, it won’t be exact but it’ll be the most precise you’ll get
Even if there was a way to use a loop faster then what the Events RunService
provides, you’ll have to script it in a hacky-way