So in Roblox Studio I imported a textured skinned mesh, and the material looked like this glossy/plastic like ball below:
And what I want to figure out is how I can can change that material to look something like this ball below:
Any help/suggestions are welcome. ᕕ( ᐛ )ᕗ
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You can try playing around with the materials and see which one doesn’t give that glossy effect.
You can also (this one’s a maybe, I’d have to check to verify) try and add decals onto the shape because it’s a tactic that’s used to get rid of sun glare.
You can upload a roughness map if you insert a SurfaceAppearance into the mesh.
Is surface appearance in the stable build of roblox studio? Cause if so then all I need to know is how to add it to my mesh in studio.
They are still in beta, but they work in live games. You can only edit them with the beta feature enabled though.
To enable:
File > Beta Features > Check “Advanced SurfaceAppearance Textures”
After that, you can insert it like any other instance.
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