Quick question I had, and I am uncertain when I would need this.
But I was wondering, is it possible to have something such as parts or well… Any physical object to ONLY be visible to the server?
And I know there is a way to do this, simply just by removing the object clientside and it still exists serverside.
But I mean, if I wanted a object to be in the workspace specifically (so physics objects can touch it) but it is ONLY visible to the server and doesn’t even get replicated to the client.
Even when joining the game should no client-script be required to delete it.
As soon as the player joins, I don’t want the object to ever replicate to the client, it has to remain always invisible, unrendered, unreferencable by local scripts, no data send about it to the client ever.
How would I do this? Is there a way to script this?