Hi I am just wondering if there is a way to have an audio playlist without having to script one because I have like 20 songs that I want to use but It will take a long time to get the ids and type them in manually into the script.
No there is not. You can easily achieve this though by putting all the songs you want in a folder and then looping through that folder and play each song then wait till it ends, then the next song will play etc
do I have to put the script in the folder how would i do that
Have the script outside of the folder, it can reference the folder and get all the songs inside of it then use a loop and play them. You can add a script by right clicking an instance in workspace and clicking add object then select script.
so have the script be the parent of the folder
You could do it that way yeah.
how would i start it im not really a scripter i mostly build
You could just do this by putting all of the audio-ids into a table and then use a for-loop to go through all of them:
Ids = {
ID,
ID,
ID,
}
This creates a table with all of your audio ids. Now to play all of them you could use a for loop:
for i, v in pairs(Ids) do
end
Now to play all of the ids you should do something like this (In the for-loop)
game.Workspace.Audio.SoundId = v --Sets the ID to the current one
game.Workspace.Audio:Play() --Plays it
Now to detect when the audio stopped to see when the next song should play you could use something this:
game.Workspace.Audio.Stopped:Wait()
If you put that in the loop it should wait until the current song stops until it plays the next one.
Hope this helps!
He said he wanted to avoid writing every Id, that’s why I said just to fill a folder with every sound instance.
Oh my bad, I misunderstood the topic.
Might just replace the IDs = {} with a GetChildren(), it returns a table as well. Also I’d use the for i, v in pairs do with a for i=1,#IDs do
will it play all of the audios without me having to put the ids in manully
Basically you only need a folder with Sounds. The script gets the children of sounds and puts it as a table, and plays them one by one for the entirety of the folder.
IDs = YourFolderLocation:GetChildren()
for i=1,#IDs do -- Goes through the Sounds one-by-one until the end
--Code
end
ok thank you30charrssssssssssssssss
No problem! The code I posted is just a blank template though, you still need to add code inside the for loop to your liking. Here are some articles you might find helpful:
quick question i grouped all of the audios can i put the script in the model or does it need to be in a folder
Anywhere you like As long as you can locate the YourFolderLocation it should still run.
Example: script.Folder (if the folder is inside the script), game.Workspace.Folder (if the folder is in workspace)
so it needs a folder inside of it